How long is the story?
About 6 hours for the main path; closer to 8 with full exploration, secrets, and mini-games.
This WheelMates walkthrough is a spoiler-layered house route: Steam level names from Kitchen through Backyard (order inferred from clear-rate funnel), ability gates (Grapple → Paintgun), and when to pause for secrets. It is a route outline—not fake step-by-step puzzle coordinates we never verified in-person. By Firevolt · September 1, 2026. Playtime Story ~6h · full explore ~8h. Verified September 2, 2026 · Buy on Steam.
| Layer | What you get | Skip if |
|---|---|---|
| L0 Setup | Pairing, voice, camera | You already cleared Kitchen |
| L1 Route order | Kitchen→…→Backyard names only | You want zero structure spoilers |
| L2 Ability gates | Which Steam power unlocks when (approx.) | Blind first clear preferred |
| L3 Area habits | What to do in each wing | You only need achievement names |
| L4 Puzzle steps | Not on this page | Always — use video when stuck |
We spoil level names, ability achievement names, and route habits. We do not invent switch positions, exact shelf coordinates, or ending plot text. If a detail was not verified hands-on, it is labeled as outline / ability gate.

Blind runners can stop after At A Glance. Structure runners read level order. Completionists read ability gates + the mid-guide plan. Nobody needs fabricated puzzle prose.
Hero embed uses a full-game walkthrough (`uGGRegWVLgQ`). Scrub the chapter you need; do not treat YouTube captions as official gadget names—Steam wins.
Ready for names? Level order is next.
Steam “Complete the … level” achievements name the verified wings. The order column below is inferred from capture-day clear rates (higher % usually earlier), not from an official Steam chapter list. Percentages from September 2, 2026 · steamcommunity.com/stats/3905450/achievements — will drift.
| Rate rank | Steam level | ~Clear % | Notes |
|---|---|---|---|
| Highest | Kitchen | 72.7% | Teaching wing · early Grapple |
| ↓ | Hallway | 52.5% | Usually next bridge wing |
| ↓ | Garage | 19.2% | Open lab · Grabber / Magnet Wheels |
| ↓ | Neuro-Void: Fragments | 12.0% | Named void / fragments chapter |
| ↓ | Shed | 3.3% | Late outdoor / shed wing |
| Lowest | Backyard | 2.2% | Late outdoor finish wing |
Approximate obtain rates (same capture day): Grapple 79.8% → Magnetic Grabber 34.6% → Magnet Wheels 17.3% → Phase Shifter 5.5% → Paintgun 5.0%. Exact unlock rooms can vary; treat them as gates, not timed drops.
The cliff after Kitchen/Hallway is where open Garage + magnet tools demand real co-op. Later Shed/Backyard rates show how few duos finish—and how rare 100% is.
Early route habits start in Kitchen and Hallway.
Kitchen teaches driving, sync presses, and Grapple. Hallway is the bridge level—treat it as a pacing beat, not a place to abandon revisit habits.

Pair seats → learn flat drive → clear teaching sync puzzles → unlock Grapple → immediate short revisit → take the Hallway exit. Deep detail: Kitchen guide.
Expect tighter transitions and continued co-op braces. Do not dump your Kitchen pin list—Hallway often still wants Grapple lines you marked earlier. Bank Complete the "Hallway" level before forcing Garage open-space chaos.
If Online audio is messy, fix Discord (https://discord.com/invite/wheelmates) before Garage. Mode help: co-op guide. Friend seat: Friend's Pass.
Garage and Neuro-Void raise the tool ceiling next.
Garage is the open-lab spike: Magnetic Grabber and Magnet Wheels start mattering hard. Neuro-Void: Fragments is the next Steam level—bring stable callouts and your current toolkit; do not invent void puzzle steps here.
| Level | Ability focus | Revisit rule |
|---|---|---|
| Garage | Grabber + Magnet Wheels (+ Grapple) | 10–15 min after each unlock |
| Neuro-Void: Fragments | Current toolkit; later powers may reopen it | Pin odd walls for Phase Shifter / Paintgun |
Scout metal walls and loose props → unlock Grabber and Wheels as the story allows → test each tool once on purpose → push story door. Area deep-dive: Garage. Secrets: hidden rooms.
Treat Neuro-Void: Fragments as a named chapter gate (~12.0% clear). Keep spoilers at “ability gate / route continuity” level. If stuck, scrub the walkthrough video rather than trusting invented coordinates.
Late house wings are Shed and Backyard.
Matched by build plan, shared topics, and guide progression — not random related links.
Shed (~3.3%) and Backyard (~2.2%) are late Steam levels. Expect outdoor scale, remaining ability gates (Phase Shifter, Paintgun), and the last chance to leave pins for 100% mop-up.
Phase Shifter and Paintgun sit near the bottom of the ability funnel (~5%). DayOne copy mentioned paint gun alongside magnetic grabber and swing rope—align to Steam names. When a wall ignores your current tools, pin it instead of grinding jumps.
Clearing Backyard is not 100% Mates. Neuro-nodes, Neuro-Cores, Neuro-Memory Cards, scanables, mini-games, and misc achievements still remain—see achievements and collectibles.
WheelMates never pivots into a boss DPS check. The house remains the challenge: spacing, sync, and tools.
Use the mid-guide plan to choose story rush vs explore.
Pick one column for tonight. Mixing both without a stop rule is how 4-hour Garage nights happen.
| Goal tonight | Stop when | Next page |
|---|---|---|
| First session | Kitchen + Grapple revisit done | Kitchen |
| Story push | Garage or Neuro-Void clear banked | Garage |
| Secret night | Pin list emptied for current tools | Hidden rooms |
| Completion night | Achievement checklist ticking | Achievements |
Unverified step lists become wrong the moment a patch moves a prop. Ability gates and level order stay stable; YouTube fills the rest when you are actually stuck.
FAQ next for length, spoilers, and combat questions.
About 6 hours for the main path; closer to 8 with full exploration, secrets, and mini-games.
No — puzzles, driving, and co-op coordination are the challenge.
Kitchen → Hallway → Garage → Neuro-Void: Fragments → Shed → Backyard.
This page avoids ending plot text. Level names and ability names are spoiled by design.
Matched by build plan, shared topics, and guide progression — not random related links.