How many achievements are there?
21 on Steam at launch verification.
WheelMates achievements: all 21 Steam unlocks with capture-day rates, categories, and spoiler-light miss tips for story vs mop-up. Verified Sep 2026.
All 21 Steam unlocks.
~6 min read
WheelMates ships 21 Steam achievements—level clears, ability obtains, collectible mop-up, and a few misc / cryptic unlocks. This page lists all 21 with Steam-visible descriptions (TBA when public stats omit text), capture-day rates from 2026-09-02, and spoiler-light miss tips. By Firevolt · September 1, 2026. Verified September 2, 2026 · Buy on Steam.
| Bucket | Count | Examples |
|---|---|---|
| Level complete | 6 | Kitchen · Hallway · Garage · Neuro-Void: Fragments · Shed · Backyard |
| Ability obtain | 5 | Grapple · Magnetic Grabber · Magnet Wheels · Phase Shifter · Paintgun |
| Collection | 4+ | Neuro-nodes · Neuro-Cores · Neuro-Memory Cards · scanable objects |
| Misc / cryptic | rest | Mini-games · Break 50 · Outlet · Ultra-Fine-tuning · Water · 100% Mates |
| Capture day | 2026-09-02 | Rates from Steam Community stats — will drift |
Steam Community stats show a title and, when present, a description line. Some entries use the description as the visible title (“Obtain the Grapple ability”). Cryptic titles without a second line are marked TBA here rather than invented.

All ~% figures below were captured 2026-09-02. Early post-launch rates move quickly; use them as difficulty signals, not promises.
Cross-check the live Steam Community stats page for App 3905450 if you are mopping weeks later—collection rates especially can shift as more duos finish.
WheelMates has no DPS ladder. Hard unlocks are exploration, listening, and co-op patience—keep Discord (https://discord.com/invite/wheelmates) for timed braces during mop-up.
If a cryptic TBA title still will not pop after a full house sweep, document the in-game popup text when it finally appears and update your duo notes—do not trust random comment-section spoilers.
Full 21-row table next.
Official Steam Community list for App 3905450. Descriptions use visible Steam wording; missing public descriptions = TBA.
| Name | Description (Steam) | ~% | Category | Miss tip |
|---|---|---|---|---|
| Grapple | Obtain the “Grapple” ability | 79.8% | Ability | Comes early—test it before Garage |
| Kitchen | Complete the “Kitchen” level | 72.7% | Level | Teaching wing; do not skip Grapple revisit |
| Hallway | Complete the “Hallway” level | 52.5% | Level | Bridge level—keep sync callouts |
| Magnetic Grabber | Obtain the “Magnetic Grabber” ability | 34.6% | Ability | Try props, not only walls |
| Garage | Complete the “Garage” level | 19.2% | Level | Open lab spike; voice required |
| Magnet Wheels | Obtain the “Magnet Wheels” ability | 17.3% | Ability | Re-check vertical “decor” metal |
| Neuro-Void: Fragments | Complete the “Neuro-Void: Fragments” level | 12.0% | Level | Bring current toolkit; pin soft gates |
| Phase Shifter | Obtain the “Phase Shifter” ability | 5.5% | Ability | Return to whole-house pins |
| Paintgun | Obtain the “Paintgun” ability | 5.0% | Ability | Alias: paint gun — do not force early |
| Shed | Complete the “Shed” level | 3.3% | Level | Late wing; fatigue fails braces |
| Backyard | Complete the “Backyard” level | 2.2% | Level | Late outdoor clear ≠ 100% |
| Neuro-nodes | Listen to all the Neuro-nodes | 0.8% | Collection | Stop and listen; pin gated nodes |
| Mini-games | Play all the mini-games | 0.6% | Misc | Story rush skips machines |
| Plug into an outlet | Plug into an outlet | 0.2% | Misc | Watch for outlet interactions |
| Break 50 items | Break 50 items | 0.2% | Misc | Breakables during free drive |
| Charge to full capacity! | Collect all the Neuro-Cores | 0.1% | Collection | Full Neuro-Cores set |
| Ultra-Fine-tuning | Ultra-Fine-tuning | 0.1% | Misc | Confirm live Steam text if renamed |
| Neuro-Memory Cards | Collect all the Neuro-Memory Cards | 0.1% | Collection | Finish audio logs fully |
| Scanable objects | Find all the scanable objects | 0.1% | Collection | Steam spelling: scanable |
| 100% Mates | Complete the game 100% and find all the collectibles | 0.1% | Umbrella | Last — after sets + levels |
| But where is the water? | But where is the water? | 0.1% | Misc | Cryptic; explore water-adjacent props |
Rows above = 21. If Steam adds post-launch achievements later, this table needs a patch—do not assume the launch set forever.
Hero / embed walkthrough `uGGRegWVLgQ` helps when a level clear is the blocker. Collection misses need pins more than spoilers.
Category deep-dives follow.
Six level achievements form the spine. Clear rates fall hard after Hallway—treat that as a co-op quality signal.

| Level | ~% | Prep |
|---|---|---|
| Kitchen | 72.7% | Kitchen guide |
| Hallway | 52.5% | Keep Kitchen callouts |
| Garage | 19.2% | Garage guide |
| Neuro-Void: Fragments | 12.0% | Walkthrough outline |
| Shed | 3.3% | Late toolkit + rest |
| Backyard | 2.2% | Finish outdoor wing; then mop-up |
Backyard completion is necessary for a full run but not sufficient for the umbrella achievement. Plan a collectible pass.
Ability obtains are the parallel track.
Five Steam ability achievements. DayOne marketing aliases (swing rope, magnetic grabber, paint gun) map here—prefer these official names in notes.
| Ability | ~% | Revisit after |
|---|---|---|
| Grapple | 79.8% | Kitchen gaps |
| Magnetic Grabber | 34.6% | Garage props / vents |
| Magnet Wheels | 17.3% | Vertical metal |
| Phase Shifter | 5.5% | Whole-house soft gates |
| Paintgun | 5.0% | Paint-gated pins |
The achievement pops on unlock. The value is the revisit. Pair with abilities and hidden rooms.
Collection and misc unlocks are where most 100% runs die.
Collection achievements are rare. Misc / cryptic titles need live confirmation when Steam omits descriptions.
Neuro-nodes (~0.8%), Neuro-Cores / Charge to full (~0.1%), Neuro-Memory Cards (~0.1%), scanable objects (~0.1%). Deep habits: collectibles.
Play all mini-games (~0.6%), Break 50 items (~0.2%), Plug into an outlet (~0.2%), Ultra-Fine-tuning (~0.1%), But where is the water? (~0.1%), and 100% Mates (~0.1%).
Ultra-Fine-tuning and But where is the water? use Steam title wording as description when no second line is shown. Prefer the live popup if your client differs.
Completion plan next.
Use this mid-guide plan when both players want Steam completion without a miserable double clear.
| Stuck on | Open |
|---|---|
| Early levels | Kitchen / beginner |
| Garage tools | Garage / abilities |
| Secret paths | Hidden rooms |
| Collection sets | Collectibles |
| Full order | Walkthrough |
First pass learns callouts and unlocks tools. Second pass spends tools. Trying both at once in Garage is how nights die.
All 21 Steam tiles checked, including 100% Mates—or a single documented TBA/misc leftover with a plan.
FAQ for count, solo, and timing questions.
Matched by build plan, shared topics, and guide progression — not random related links.
21 on Steam at launch verification.
Story may finish in ~6h; full mop-up often needs secret revisits (~8h explore) and a dedicated collection pass.
No solo mode — both seats required Online or Split-screen.
Steam description: complete the game 100% and find all the collectibles.
Public Steam stats sometimes show only a cryptic title. We do not invent missing text.
Matched by build plan, shared topics, and guide progression — not random related links.